Mario Kart Hot Takes

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TheKoopaGuy

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The removal of fire-hopping and demon sliding was a good thing
8d's item distribution system is the most reliable/predictable one in the MK franchise
The best way to play MKW is lounge
JPN will beat WOR almost everytime because half of WOR can't call for shit and is only good as an individual
 

Italic

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There is no track in this game absent of "bullshit", every track can be bad depending on who you ask
 

Cynda

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they just really want to play baby park, rRRd or rTT
 

Sgt

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150cc deluxe tts are harder than 150cc mk8 tts

you have absolutely no idea how much insane track and game knowledge is even required to get a decent time in mk8. every single hop and slide is an execution test that can gain or lose you time vs the ghost you are racing (depending on how it executed said hops and slides), but the amount of experience required to understand why you lose or gain on each hop or slide depending on the terrain and the amazing feeling of starting to understand is already more than every single track in mk8d can offer. now that we have began to scratch the surface of basic mario kart 8 (hardest and most complex mario kart game driving wise (by a lot)) lets go a little more in depth and analyze what makes the game infinitely harder than mk8d.

1. as stated above, the sheer amount of execution tests you need to pass in order to complete even a single lap.

every single hop and slide is you risking your run on it, not to mention taking the tightest line and soft drifting the mt/smt often requires perfection if you want to avoid any time loss whatsoever. thats not even mentioning low ramps, something that just doesnt exist in mk8d, high gliders, etc. now dont even go thinking that just hopping and sliding is good enough, you need to hit them with the perfect alignment in order to set you up for the next turn and thats not even mentioning that every single track in the game behaves differently from one another because of the different terrains

2. understanding time losses requires a lot more game knowledge than mk8d which just boils down to woops went wide/missed trick or other boost haha

i am 100% confident in this when i say if you compare 2 mk8 runs that look the exact same and use the same strats but one if .5 faster you would not be able to tell me why whereas same strats in mk8d is just one run has worst lines. it isnt uncommon in mk8 that you will need to grind a basic strat for hours to stop losing .050 or more on it because the game is just that fucking precise

3. finding strats and optimizing tracks is so insanely difficult in mk8 that we will never truly know the extent of them until we see someone tas it

the amount of potential mk8 has strat wise is actually pretty insane, just look at how much tracks like grumble volcano, cloudtop cruise and toad harbor just to name a few of them have progressed over the years (new th strat was used in a new wr by rai-oh just a week ago) and you dare tell me that mk8d is more difficult in that department when tracks like n64 rainbow road have only improved by barely 2 seconds since the GAMES RELEASE? thats sadly because the game is so fucking shallow and lacks any depth whatsoever, which makes it so that you cannot get creative and try new strats because you know they are slower by default

i could keep going but if you dont get my point by now, youre not only a lost cause but you are also legally blind

oh wait did you mean mk8d is harder because you also have to deal with the insane and insurmountable boredom tting the game causes you? lmao sorry my bad i misunderstood carry on, youre right
 

natural

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you are so beyond retarded that youre just forcing me to go off on you


you have absolutely no idea how much insane track and game knowledge is even required to get a decent time in mk8. every single hop and slide is an execution test that can gain or lose you time vs the ghost you are racing (depending on how it executed said hops and slides), but the amount of experience required to understand why you lose or gain on each hop or slide depending on the terrain and the amazing feeling of starting to understand is already more than every single track in mk8d can offer. now that we have began to scratch the surface of basic mario kart 8 (hardest and most complex mario kart game driving wise (by a lot)) lets go a little more in depth and analyze what makes the game infinitely harder than mk8d.

1. as stated above, the sheer amount of execution tests you need to pass in order to complete even a single lap.

every single hop and slide is you risking your run on it, not to mention taking the tightest line and soft drifting the mt/smt often requires perfection if you want to avoid any time loss whatsoever. thats not even mentioning low ramps, something that just doesnt exist in mk8d, high gliders, etc. now dont even go thinking that just hopping and sliding is good enough, you need to hit them with the perfect alignment in order to set you up for the next turn and thats not even mentioning that every single track in the game behaves differently from one another because of the different terrains

2. understanding time losses requires a lot more game knowledge than mk8d which just boils down to woops went wide/missed trick or other boost haha

i am 100% confident in this when i say if you compare 2 mk8 runs that look the exact same and use the same strats but one if .5 faster you would not be able to tell me why whereas same strats in mk8d is just one run has worst lines. it isnt uncommon in mk8 that you will need to grind a basic strat for hours to stop losing .050 or more on it because the game is just that fucking precise

3. finding strats and optimizing tracks is so insanely difficult in mk8 that we will never truly know the extent of them until we see someone tas it

the amount of potential mk8 has strat wise is actually pretty insane, just look at how much tracks like grumble volcano, cloudtop cruise and toad harbor just to name a few of them have progressed over the years (new th strat was used in a new wr by rai-oh just a week ago) and you dare tell me that mk8d is more difficult in that department when tracks like n64 rainbow road have only improved by barely 2 seconds since the GAMES RELEASE? thats sadly because the game is so fucking shallow and lacks any depth whatsoever, which makes it so that you cannot get creative and try new strats because you know they are slower by default

i could keep going but if you dont get my point by now, youre not only a lost cause but you are also legally blind

oh wait did you mean mk8d is harder because you also have to deal with the insane and insurmountable boredom tting the game causes you? lmao sorry my bad i misunderstood carry on, youre right

sorry im really not gonna read that
 

rubified

Member
you are so beyond retarded that youre just forcing me to go off on you


you have absolutely no idea how much insane track and game knowledge is even required to get a decent time in mk8. every single hop and slide is an execution test that can gain or lose you time vs the ghost you are racing (depending on how it executed said hops and slides), but the amount of experience required to understand why you lose or gain on each hop or slide depending on the terrain and the amazing feeling of starting to understand is already more than every single track in mk8d can offer. now that we have began to scratch the surface of basic mario kart 8 (hardest and most complex mario kart game driving wise (by a lot)) lets go a little more in depth and analyze what makes the game infinitely harder than mk8d.

1. as stated above, the sheer amount of execution tests you need to pass in order to complete even a single lap.

every single hop and slide is you risking your run on it, not to mention taking the tightest line and soft drifting the mt/smt often requires perfection if you want to avoid any time loss whatsoever. thats not even mentioning low ramps, something that just doesnt exist in mk8d, high gliders, etc. now dont even go thinking that just hopping and sliding is good enough, you need to hit them with the perfect alignment in order to set you up for the next turn and thats not even mentioning that every single track in the game behaves differently from one another because of the different terrains

2. understanding time losses requires a lot more game knowledge than mk8d which just boils down to woops went wide/missed trick or other boost haha

i am 100% confident in this when i say if you compare 2 mk8 runs that look the exact same and use the same strats but one if .5 faster you would not be able to tell me why whereas same strats in mk8d is just one run has worst lines. it isnt uncommon in mk8 that you will need to grind a basic strat for hours to stop losing .050 or more on it because the game is just that fucking precise

3. finding strats and optimizing tracks is so insanely difficult in mk8 that we will never truly know the extent of them until we see someone tas it

the amount of potential mk8 has strat wise is actually pretty insane, just look at how much tracks like grumble volcano, cloudtop cruise and toad harbor just to name a few of them have progressed over the years (new th strat was used in a new wr by rai-oh just a week ago) and you dare tell me that mk8d is more difficult in that department when tracks like n64 rainbow road have only improved by barely 2 seconds since the GAMES RELEASE? thats sadly because the game is so fucking shallow and lacks any depth whatsoever, which makes it so that you cannot get creative and try new strats because you know they are slower by default

i could keep going but if you dont get my point by now, youre not only a lost cause but you are also legally blind

oh wait did you mean mk8d is harder because you also have to deal with the insane and insurmountable boredom tting the game causes you? lmao sorry my bad i misunderstood carry on, youre right

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