Not going to do an all defining post here but highlight a few points brought up already and maybe add a few of my own. First part will mainly just be straight up true things, which are known simply because of probability laws, mostly discussing FFA format. Second part is mainly about team mentality
- Consistent luck does not exist, as well as the concept of lucky players. If players appear more lucky than others, this must be because of something they are doing differently than you, intentionally or possibly unintentionally. You have the same game as them, with the same opportunities. Unless the game has been modified, that is, you need to consider that perhaps their approach to the game rewards them more. Luck will always even out over a decent amount of games played. For every game with ridiculous luck, you'll likely have one with terrible bad luck. If you believe you're getting more bad luck than good, it's probably a result of your playstyle/skill, and that itself is just not luck. A lot of it may come down to not capitalizing on the opportunities you do get.
- Like Felix said, in the lounge setting, if you are unable to carry teams in the tier you're currently in, you probably have hit your current ceiling. Like mentioned above, the good/bad luck will cancel out to a medium point. If you're carrying the tier, you'll get results above the medium and move up. The higher above the medium you are, the faster you're likely going to move up your tier than a player who is worse than you but still better than the same tier.
- Your frontrunning skill is not your skill. This is honestly a harmful mindset to have. People need to realize that there is more to the game than how fast you are or sometimes are, and it doesn't mean anything if you don't have good consistency and strategy. Perhaps take on new opponents and study strategy of players who are getting better results than you. Really think about how optimal ways to use items instead of getting rid of them immediately
- Random worldwides are best for staying fresh at best and minimizing driving mistakes you'll make. VR can be seen as a milestone, but it's not really impressive to hit the max.
I'm personally the rare person who doesn't really believe that tilt is a major factor in how games play out. It can be a factor, but it's entirely possible that the best team in the world could just scream in call all war and still perform well if they're just that much better than the opponents. I would say tilt is more of a long term problem. It'll make team matches uncomfortable for sure, and make people not want to play with each other personally. Rage is understandable, especially in FFA, but if you're going to actually let it affect your thoughts in the next race, you're probably mentally weak in honesty.
TLDR; - If you're blaming the game for your shortcomings instead of studying them you're not going to improve.
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I think there's a lot of simple things that can be done in a teams environment to improve that doesn't even have to do with natural talent at the game. On a more personal note, I think my current team HD is one of the best coordinated teams in the community now, and I think it's given us an opportunity to place better in events than many players outside our team who are on a similar skill level to us. In MK7 it's really possible we had better players than now, but our communication is better now, and I think it makes for a more rewarding experience overall as a player. A lot of this stuff is hard to set up in many different teams, because there are a lot of egos to go around, and I understand that for some teams recruiting specific players is necessary to improve if they'd be one of the best on your team. But these players can't be selfish or you probably won't gain any lasting effects I think.
For us, there are a few things that are expectations to play for us in any deep tournament match that we acknowledge and follow, including some of the following.
- Before even the match stuff, it's expected that members speak in the chat outside of matches. This is pretty much so instead of just being teammates, everyone is comfortable and friendly with each other. No tension between players.
- Players expected to mic generally, and work at developing synergy together. Realize that calling means constant good communication. Environment is currently in a state where nobody rages. It wouldn't be accepted to make the call genuinely uncomfortable. Ragequitting probably going to result in a kick, especially since it's always an incredibly selfish move
- People gotta realize that nobody cares about indivs whatsoever. People are expected to make selfless moves if it's optimal for the team, even if it doesn't see a direct benefit to their point score. This is a pretty easy one, but it's worth stating because it's one of the hardest to truly form a team out of. You need to get a full lineup at the end of the day who is willing to do anything for the team's success
- People realize that teamrape happens on accident. It's ridiculous to think that your teammates are intentionally taking you out, so instead of bitching about who it was to hit you instead move on. It's courteous to apologize anyway between races if you messed up a teammate and know it of course though. Like with the first point, teamrape blame won't happen as much if the members are all friends to begin with and respect each other
- Communicate what goes wrong after races / matches, talk about future strategy
- Have fun of course and enjoy your teammates and matches, it's what you play for. Enjoy the progression
I believe this should be a set of goals for most teams to get to their best potential. There's usually always something you can do to improve. Should always be talking to members to try to figure out how to make this happen.
TLDR; - Pretty much go into teams thinking about what you can do for the team to help instead of thinking about what the team can do for you
may continue to update this if i think of stuff i just forgot for no reason