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MK8DX MKCentral Paradigm IV | July 27th, 2024 - August 18th, 2024

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Dylan 718

22 · Dynamite · From New York
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SUMMIT Staff
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REGISTRATIONS
DISCORD SERVER

Iron Bracket | Bronze Bracket | Silver Bracket | Gold Bracket

REGISTRATION DEADLINE: JULY 24, 2024 @ 23:59:59 PM UTC
DATES: JULY 27, 2024 → AUGUST 18, 2024



Introduction

Welcome back to MKCentral Paradigm! There are no tricks or any changes this time around, so the Stage 3 Swiss bracket will be making a return.



Track Ban Etiquette

As a reminder, MKCentral Paradigm IV utilizes track bans in order to spice up the competition. For every match, teams are allowed to ban five tracks from being selected while also being able to protect two tracks from being banned. Please follow along below as we go over the proper etiquette for banning and protecting tracks:

Step 1. Protecting Tracks

The first step of every match, teams will decide on which two tracks they wish to protect from being banned by the opposing team. The away/non-hosting team will go first, with the home/hosting team following suit.

Step 2. Banning Tracks

Next, teams will decide on which tracks they wish to ban. Teams will need to ban five tracks in total and must declare them to the opposing team all at once (i.e. in one message). Teams are unable to ban tracks that were protected by the opposing team. Unlike the previous step, the home/hosting team will go first, with the away/non-hosting team following suit.

Step 3. Playing the Match

Once teams complete these steps, the match may begin with a grand total of ten tracks being unable to be selected by either team. Teams who pick a banned track will receive a -40 point penalty. Additionally, while we strongly discourage teams from picking the random track option due to its unpredictable nature, there will be no penalty if the random roulette selects a banned track.

Now, there are 96 teams playing in this tournament, with an estimated 386 total matches to be played, so we want coordinating track bans between teams to be a relatively quick and painless process. To do this, we highly encourage teams to contact each other ahead of their scheduled match time and be clear and concise when declaring tracks to the opposing team. Additionally, when contacting other teams, please use Discord threads within the Frontier/Paradigm Discord server, instead of private DMs, so that staff can better regulate the tournament; a reminder to ping both your team's role and your opponent's team role so that all reps may be added into the thread.



Tournament Information — Format, Ruleset, & Schedule

MKCentral Paradigm IV will utilize the exact same format and tournament structure as MKCentral Frontier V. For anyone who needs a recap of this format, please refer to the spoiler below for a summary.

MKCentral Paradigm is a three-stage tournament, with teams starting in a different stage depending on their seed. The tournament will last for four weeks (seven days in total). However, most teams will end up playing for only two to three weeks, starting at different points depending on their seed. Below is a brief overview of the tournament structure. The tournament will be capped at 96 teams to allow the brackets to run smoothly.

STAGE 1 - 33rd-96th seeds start here - Starts on Day 1

Stage 1 will be four single-elimination pools with 16 teams each. This will take place on the first day of the tournament. The exact round in which teams start in will depend on their seeding. Seeds 65 through 96 will start in Round 1. Seeds 49 through 64 will start in Round 2. Seeds 33 through 48 will start in Round 3. To advance to Stage 2, teams must advance to Round 3. Teams that start in Round 1 must win twice without being eliminated, while teams that start in Round 2 must win only once without being eliminated. If teams start in or advance to Round 3, they will automatically advance to Stage 2, regardless if they win or lose in Round 3; Round 3 only serves as a match between teams to determine their seeding for Stage 2.

Teams that get eliminated in Round 1 will be relegated to the Iron Bracket, while teams that get eliminated in Round 2 will be relegated to the Bronze Bracket, as detailed in the example below:

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IRON BRACKET - For teams eliminated from Stage 1 - Round 1

The Iron Bracket will be a 16 team double-elimination bracket consisting of the teams eliminated from Stage 1 - Round 1 of the tournament. It will start on the second day of the tournament, and will take two weeks (four days) to complete.

BRONZE BRACKET - For teams eliminated from Stage 1 - Round 2


The Bronze Bracket will be a 16 team double-elimination bracket consisting of the teams eliminated from Stage 1 - Round 2 of the tournament. It will start on the second day of the tournament, and will take two weeks (four days) to complete.

STAGE 2 - 17th-32nd seeds start here - Starts on Day 2


Stage 2 will be four double-elimination pools with 12 teams each. This will take place on the 2nd and 3rd days of the tournament. To advance to Stage 3, teams must win three matches before being eliminated (two matches if you're a 17-32 seed). Teams eliminated from Stage 2 will be relegated to the Silver Bracket.

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SILVER BRACKET - For teams eliminated from Stage 2

The Silver Bracket will be a 32-team double-elimination bracket consisting of the teams eliminated from Stage 2 of the tournament. It will start on the fourth day of the tournament, and will take two weeks (four days) to complete.

STAGE 3 - 1st-16th seeds start here - Starts on Day 1

Stage 3 will be four Swiss format matches, with teams playing against other teams based on their current win-loss record. Over the course of Days 2 and 3 in the tournament, teams will face off against four teams, with specific matchups beyond Round 1 being determined by a team's win-loss ratio. As Stage 3 progresses, teams will play against other teams with a similar skill level (e.g. both teams have the same win-loss ratio). Performance here will affect how teams are seeded in the Gold Bracket; teams with a high score (W-D-L record) will have a higher seed for the Gold Bracket, while teams with a low score (W-D-L record) will have a lower seed for the Gold Bracket. Tiebreakers in Stage 3 will be determined by these three criteria, in decreasing priority:

1. Wins against tied opponents
2. The Median-Buchholz system (sums the number of points earned by the team's opponents, excluding the highest and lowest)
3. Point difference (+/-)

To clarify, this change in the Gold Bracket seeding method only affects Seeds 1 through 16. Seeds 17 through 32 of the Gold Bracket will still be determined by the sixteen teams who advance from Stage 2, utilizing the same seeding method as previous iterations of MKCentral Frontier and MKCentral Paradigm.

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GOLD BRACKET

The highest stage of the tournament is the Gold Bracket, consisting of the top 16 seeds from Stage 3, as well as the 16 teams to advance from Stage 2. This is a 32-team double-elimination bracket. This stage is winner-take-all, and the winner of this bracket will be declared the winner of MKCentral Paradigm. Like the Bronze and Silver brackets, this bracket will take two weeks (four days) to complete, starting on the fourth day of the tournament.

ABOUT PLACEMENT MATCHES

Once a team gets double-eliminated in either the Iron or Bronze brackets, they will then enter a small bracket of teams who lost in the same round as them. For example, here is what Losers Round 1 of these brackets would look like:

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Four teams would normally lose this match and be eliminated from the tournament. However, instead of their tournament being over, they'll be entered into a placement bracket as shown below:

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These brackets will look like the following for teams that get eliminated from the following losers rounds:
- For Losers Round 1 and Losers Round 2, the bracket will be similar to the image above (2 extra matches)
- For Losers Round 3 and Losers Quarters, only two teams get eliminated during each of these rounds, so they would just play each other (1 extra match)

Once a team gets double-eliminated in either the Silver or Gold brackets, they will then enter a small bracket of teams who lost in the same round as them. For example, here is what Losers Round 1 of each bracket would look like:

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Eight teams would normally lose this match and be eliminated from the tournament. However, instead of their tournament being over, they'll be entered into a placement bracket as shown below:

This is an old image; please pretend it says Silver/Gold instead of Bronze


These brackets will look like the following for teams that get eliminated from the following losers rounds:
- For Losers Round 1 and Losers Round 2, the bracket will be similar to the image above (3 extra matches)
- For Losers Round 3 and 4, only 4 teams get eliminated during each of these rounds (2 extra matches)
- For Losers Round 5 and Losers Quarters, only 2 teams get eliminated during each of these rounds, so they would just play each other (1 extra match)

Similar to all other tournaments hosted on MKCentral, MKCentral Paradigm IV will utilize the MKCentral Universal Ruleset, which can be found here. You can also find it in Spanish, French, and German. Since this tournament features track bans, some modifications to the MKCentral Universal Ruleset are in order, which you can view below:
  • For every match, each team is allowed to ban five tracks from being selected. Each team is also allowed to protect two tracks from being banned by the opposing team. In total, ten tracks will be unable to be selected by either team. As always, track bans and protects are reset after every match.

  • Teams that accidentally pick a banned track will receive no penalty. However, If the track roulette lands on a banned track, the team that picked it will receive a -40 point penalty, instead of the usual -20 point penalty.

  • If a team fails to provide the tracks they wish to ban and/or protect for a particular match, then that team will have no bans and/or protects for that match (i.e. no additional penalty).

  • Teams must follow the proper order in which tracks are banned and protected.
    • Away Team Protects
    • Home Team Protects
    • Home Team Bans
    • Away Team Bans

  • Teams are not allowed to change their list of banned tracks once their match begins.
Lastly, here is the schedule for MKCentral Paradigm IV.

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MKCentral Paradigm IV will begin on July 27, 2024 and will end on August 18, 2024.
TO SIGN UP FOR MKCENTRAL PARADIGM IV, CLICK HERE
 

Dylan 718

22 · Dynamite · From New York
Staff member
Moderator
SUMMIT Staff
Event Organizer
Media Staff
Site Supporter
Founding Member
Teams Starting in Stage 1 - Round 1 (Saturday @ 2:00pm EDT / 20:00 CEST)
Aigris et Rageux
Bad Performance
Birdo Ganq
Dark Matter
Dragnir
Furious Racers
Galactic
Gomaespuma
Grounded Gaming
Hidrated Vallecanos
Kaminari with Giyū
MKScholars
Maker the Bayern
Mettle
Midnight Drift with Midnight Palace
Nebulosa
No skill with Atomik Kars
OnlyFriends
Pirate Hackers
Polaris with Arcturus
Rodstars Avariciosos
Royal Rizzway
Shellstars
Sunset Drifters with Foggy Sunrise
U-Turn with Volt Switch
Yoshi-Bitter-Salzig
-----
Byes (x6)

Teams Starting in Stage 1 - Round 2 (Saturday @ 3:00pm EDT / 21:00 CEST)
Blackout
Celestials
Equipo Fenix
Inka Warriors Hurin with Inka Warriors Hanan
Kira Team
La Hoop
Lunar Lights
MKUniversity with MKCollege
PanoRangers with PanoTroopers
Peach Spring
Race in the Sky with Race in the Stars
Rat Du Burger
Reigning Racers with Reigning Racers 3
Thunder Karts with Thunder Karts 2
Tulip Transporters
Vespertine

Teams Starting in Stage 1 - Round 3 (Saturday @ 4:00pm EDT / 22:00 CEST)
Afterparty Remix with Afterparty Masquerade
Battle Battalion
Beerus with Champa
Chan-Clan Senpai with Chan-Clan Mirai
Dream Eater
Jet Joker Garage
Jet Joker Merekes
Knights of Wheels with Rapides et Furieux
Noob Reborn
Rainbow Fun Saphir with Rainbow Fun Émeraude
Silent
Solar Storm
Speed Stars
Trivial Matters
Wii Elite Clan Crystal
Yoshi Ganq

Teams Starting in Stage 2 (Sunday @ 3:00pm EDT / 21:00 CEST)
BXH
Bone Dry Dudes
Chicos que Lloran with Misenxi Pendragon
Cosmic
Dynamite
Epines Volantes with Eclair Vicieux
Golems
Harmonia
Identity
L'interim
Lego
Mizuu
Mushroom Team
Sadistisk obalans u-sväng långsam
Sirius
The Stick

Teams Starting in Stage 3 (Sunday @ 2:00pm EDT / 20:00 CEST)
Arcadia Sky with Arcadia Terra
Dream Eater X
Eureka
Goron Village
Gungnir with Stargazer
High Definition
Hoppip Deliverers
Legion XIV
Midnight Wasps (original team and Version 2024) with Hornets and Sunday Mosquitos
Race in the Space with Race in the Supernova
Ronrons Ronflex with Ronrons Goinfrex
Rozando la Katastrofe
Team Crouton
Wii Elite Clan Gold with Wii Elite Clan Silver
World Friend
Yoshi Family Galaxy with Yoshi Family Odyssey
 
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