a. All matches are 6v6 by default. Teams with only 5 players available must play 5v6 by default.
i. Teams who have less than 5 players available in a 6v6 match at the scheduled time automatically forfeit the match.
b. Matches must be played with the following settings:
150cc Race
No Teams
Normal Items
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Hard COM
All Vehicles
12 Races
Hosts that fail to start with the correct settings must close the room immediately. Races played with wrong settings will not count (unless only the COM setting was incorrect and races were played with 12 players).
c. Tracks may only be played once during a match. Teams that pick a track that has already been played that gets chosen by the roulette will receive a -20 point penalty.
- For any successive repicks, the penalty will be increased by 20 points; for example, if a team repicks twice, they will receive a -20 and -40 penalty for a total of -60 points.
- If the track was repicked via Random, no penalty will be given.
d. Once the room has started, the host must not close the room without consent from the opposing team (this includes the host disconnecting).
i. In the event of an abrupt room closure, the host must record a clip or recording of themselves being disconnected/an error code appearing. In the case of a gray error code, where a clip cannot be captured, a picture of the error is acceptable, only under that circumstance. If no clip or recording is provided, then the hosting team will receive -20 penalty. If a player/team consistently does not provide proof of their disconnection, they may be banned from hosting at staff discretion.
e. If 3 or more people disconnect during a race with at least one from each team, the race does not count and the host must close the room. Hosts should not close the room until
after the race in question has finished to confirm with the other team.
f. Teams may substitute players when needed. Since the substitute can join through a teammate, the host does
not need to close room.
g. Should teams disagree on whether a race should count, or if there is any reasonable doubt as to a race counting, it is mandatory for teams to play an additional race after the match. If two or more races are disagreed upon, then that number of races has to be played in addition to the original 12. It will then be decided by staff which races count.
h. In the case of a tied match in an elimination game or playoff match, the following tiebreaker rules apply:
- Play an additional GP of 4 races.
- If the second GP is tied, the teams must play single races until the match is no longer tied.
i. Lap trolling (hitting the other team while at least 1 lap behind) is allowed in tournament matches unless explicitly stated otherwise.