[200L] Rules and Format (Updated 6/20/2022)

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The Universal Ruleset is in effect for this tournament
*Staff may enforce rules to their discretion based on the situation, and penalties may be subject to change. It is not an excuse to not follow the rules, and discretion will be used as rarely as possible.

1.1 - Tournament Structure

a. 200 League is a seven-week-long league. The first five weeks are a round-robin tournament with six-team divisions, meaning that every team will play each other twice over the course of a season (three times if it’s a 4 team division). In the event of five teams, there will be one bye week present, which is an automatic win for each week. Following the first five weeks, two weeks will be reserved for playoffs.​
b. All teams are responsible for sustaining stability during the span of a seven-week season and are strongly encouraged to register only if they can guarantee that they can play all matches throughout the season.​
i. If a team forfeits three matches during a season, they will be disqualified for the remainder of the season and the remainder of their matches will be scored as a forfeit (0-150).​

1.2 - Scoring System

a. Teams will be rewarded points for each 200 League match depending on the match result:​
- 3 points for a win​
- 1 point for a draw​
- 1 point for a loss by 20 points or less​
- 0 points for a loss by 21 points or more​
- 0 points for a 0-0 double forfeit​
b. In the case of a tie between two or more teams within a division, there will be a set of checks to determine the higher placing team (Tiebreakers):​
- Most Points​
- Most Wins​
- Most Ties​
- Record Between Tied Opponents​
- Differential Between Tied Opponents​
- Overall Differential Throughout The Season​
1.3 - Playoffs

a. In a regular division (six teams), the three highest placing teams will advance to the playoffs after the first five weeks. Should a division hold five teams (only if bye week), the top two placing teams will simply be the finalists of a division, meaning no semi-finals will be played. meaning their division will end one week early.​
b. Playoffs are two weeks by default. The second and third-placing teams will play in the semi-finals, while the highest-placing team will automatically get a bye to the finals. The semi-finals and finals both make up the last two weeks of the seven-week season respectively.​
c. The playoffs will be a best-of-3 single-elimination bracket.​
d. In the event a playoff match is tied after race 12, the two teams will play an additional GP (4 races) to determine the winner of the match.​
i. If the score is still tied after the additional GP, then the teams must play single races until the match is no longer tied.​

2.1 - Registration

a. Teams willing to participate in any 200L competition must confirm participation through the official registry signup posted in the Tournament section of MKCentral.​
i. Teams must honor the confirmation deadlines set by staff. Failure to do so may result in the team not being allowed to participate this season.​
ii. Teams may be prevented from participating at staff’s discretion if the team assembled too many past warnings or is deemed too unstable.​
b. Players may only play in 200L competitions with the Switch FC they signed up with on MKCentral.​

3.1 - Scheduling

a. All 200L matches take place on Saturdays at 3:00 PM ET / 21:00 CET and 4:00 PM ET / 22:00 CET by default.​
b. In the case of Oceanic/Asian teams playing, consult the division admin/table for default times.​
i. Whether a team is allowed to play at Oceanic/Asian timezones is up to staff discretion.​
c. Should teams fail to honor the scheduled time of the match, they will automatically forfeit the match if a reschedule is not organized/approved.​
3.2 - Match Structure

a. The default match size is 6v6, and 6v6 is the only allowed format.​
i. Matches may be played as a 5v6 if needed.​
b. All matches will be played in 1 GP of 12 races.​
c. 200 League matches are played with the following settings:​
- 200cc​
- All items (Normal) and coins enabled​
- Free choice of characters, vehicles, tires and gliders​
- No Teams option, meaning friendly fire is enabled​
- Hard COM enabled​
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