Dylan 718
21 · Dynamite · From New York
Staff member
Moderator
SUMMIT Staff
Event Organizer
Media Staff
Site Supporter
Founding Member
CLICK HERE TO REGISTER
Remember to Check-In within 2 hours of the registration deadline
See "Check-In Tutorial" below or contact an Event Organizer if you need help doing this.
Remember to Check-In within 2 hours of the registration deadline
See "Check-In Tutorial" below or contact an Event Organizer if you need help doing this.
Created and Hosted By: MKCentral Event Organizers
Organizers' Discord Contacts: Dylan 718#9910, Delta#0008, ApG77#9368
Discord server: https://discordapp.com/invite/Pgd8xr6
Tournament Type: 150cc Free-for-all (FFA)
Starting Date/Time: Saturday, October 16th @ 1:00 PM EDT / 19:00 CEST / 2:00 JST
Registration Deadline: Saturday, October 16th @ 12:00 PM EDT / 18:00 CEST / 1:00 JST
Check-In: 10:00 AM to 12:00 EDT / 16:00 to 18:00 CEST / 23:00 to 1:00 JST
Click here for help converting to your timezone: http://time.is/EDT / http://time.is/CEST / http://time.is/JST
Important: Make sure to get the October 16th FFA role by clicking the reaction in the #tournament-roles channel in the MKCentral Discord Server.
▶ How to sign up on the MKCentral Registry
▶ Como registrarte en la pagina de MKCentral Registry
▶ Comment s'inscrire sur le registre de MKCentral
▶ MKCentral Registryへサインアップの方法
Check-In Tutorial
Typically two hours before a tournament starts, check-ins will open. This time may vary depending on the event and when it starts.
To check-in (or in other words, confirm yourself for the tournament), go to the tournament page of said event, and you should see this at the top:
Simply click the Check-In button, and you're all set! You should see this message pop up after you successfully check in.
If you experience any issues during this process, do not hesitate to reach out to an Event Organizer (or better yet, a member of the MKCentral staff team). They should be able to help you.
To check-in (or in other words, confirm yourself for the tournament), go to the tournament page of said event, and you should see this at the top:
Simply click the Check-In button, and you're all set! You should see this message pop up after you successfully check in.
If you experience any issues during this process, do not hesitate to reach out to an Event Organizer (or better yet, a member of the MKCentral staff team). They should be able to help you.
チェックインの時間は大会の開始時間によりますが、基本的に大会開始の2時間前にスタートします。
チェックインをするにはMKCのサイトへ行き、トーナメントのページから参加する大会を開くとページの1番上にチェックインの欄があるのでそこからできます。
チェックインの欄にある”Check-In” をクリックすればチェックイン完了です。完了した場合は完了した旨のメッセージが表示されます。
もしチェックインに関してお困りな点、ご不明な点がございましたら気軽にイベントスタッフにご連絡ください!
チェックインをするにはMKCのサイトへ行き、トーナメントのページから参加する大会を開くとページの1番上にチェックインの欄があるのでそこからできます。
チェックインの欄にある”Check-In” をクリックすればチェックイン完了です。完了した場合は完了した旨のメッセージが表示されます。
もしチェックインに関してお困りな点、ご不明な点がございましたら気軽にイベントスタッフにご連絡ください!
Tournament Rules
a. Players must have an account on mariokartcentral.com and be registered on the site registry.
a.i. If a player is found to be using an alternate account to deceive the tournament organizers, they will be punished by Mario Kart Central staff and immediately disqualified from the tournament.
b. Players banned from Mario Kart Central are prohibited from registering.
c. Players must play with the Switch FC they registered with for the tournament. If a player needs their FC changed, they should notify organizers in advance.
d. If you wish to cancel your registration, please withdraw your registration on the event signup page.
a.i. If a player is found to be using an alternate account to deceive the tournament organizers, they will be punished by Mario Kart Central staff and immediately disqualified from the tournament.
b. Players banned from Mario Kart Central are prohibited from registering.
c. Players must play with the Switch FC they registered with for the tournament. If a player needs their FC changed, they should notify organizers in advance.
d. If you wish to cancel your registration, please withdraw your registration on the event signup page.
a. Players who sign up for the FFA agree to the rules and the final decisions of the FFA organizers.
b. Free choice of tracks, vehicles, characters, and controllers.
c. Hard CPUs will be turned ON for each round of the tournament.
d. Each round prior to semifinals consists of 8 races.
e. Semifinals and Finals will be 12 races.
f. Repicking a track will result in a 15 point penalty, and track picks are reset each round.
g. Players found with game-breaking lag will be disqualified, and staff will be alerted. (Example: constant warping, causing roulette to have massive lag, etc)
g.i. Players flagged due to lag will not be allowed to participate. To check if you are on the flaglist, please click here.
h. Players may not cooperate with other teams in the tournament in order to gain an advantage.
h.i. Examples of this include voice communication with other teams, teaming in-game, and anything else that could give players an advantage. If it’s questionable, it’s probably not allowed.
h.ii. Players that are found to be teaming with other teams will be immediately disqualified and will receive a punishment to be determined by Mario Kart Central staff.
i. Players must not use any form of hacking or other exploitations.
i.i. Should a player hack, the host is to immediately close the room, remove the offender(s), and re-open the room. The race will not count and the player will be disqualified and banned from mariokartcentral.com.
b. Free choice of tracks, vehicles, characters, and controllers.
c. Hard CPUs will be turned ON for each round of the tournament.
d. Each round prior to semifinals consists of 8 races.
e. Semifinals and Finals will be 12 races.
f. Repicking a track will result in a 15 point penalty, and track picks are reset each round.
g. Players found with game-breaking lag will be disqualified, and staff will be alerted. (Example: constant warping, causing roulette to have massive lag, etc)
g.i. Players flagged due to lag will not be allowed to participate. To check if you are on the flaglist, please click here.
h. Players may not cooperate with other teams in the tournament in order to gain an advantage.
h.i. Examples of this include voice communication with other teams, teaming in-game, and anything else that could give players an advantage. If it’s questionable, it’s probably not allowed.
h.ii. Players that are found to be teaming with other teams will be immediately disqualified and will receive a punishment to be determined by Mario Kart Central staff.
i. Players must not use any form of hacking or other exploitations.
i.i. Should a player hack, the host is to immediately close the room, remove the offender(s), and re-open the room. The race will not count and the player will be disqualified and banned from mariokartcentral.com.
a. A team's total score will be the total points they scored in 8 races for the preliminary rounds (12 races for semifinals and finals)
b. Players who disconnect will receive the score that their CPU received for the races they missed.
b. Players who disconnect will receive the score that their CPU received for the races they missed.
a. Groups prior to the finals are selected based on RNG. Players may be moved to separate rooms in order to avoid teaming between multiple participating players.
a. The host must send friend requests to all players 5 minutes before the round’s starting time.
b. Players must add the host by the round’s posted starting time.
c. In each round, players have 10 minutes to join the room after the start time. (For example, 2:10 EDT if the start time is 2:00)
d. The host must open the room at the time posted by the organizers.
e. Failure to join the room within the allotted time will result in an automatic disqualification.
f. In the rare event that there are not enough hosts available, the tournament organizers will disqualify the last x amount of participants.
f.i. For example, if there is one room without a host, the last 12 participants to sign up will be disqualified.
g. If a host is found to be breaking hosting rules, they will be banned from hosting future tournaments.
h. If 3 or more players are missing from the results screen after a race, the race will not count and the room must be restarted.
i. If a player not intended to be in a room joins, any races played with that player will not count and the room must be restarted.
b. Players must add the host by the round’s posted starting time.
c. In each round, players have 10 minutes to join the room after the start time. (For example, 2:10 EDT if the start time is 2:00)
d. The host must open the room at the time posted by the organizers.
e. Failure to join the room within the allotted time will result in an automatic disqualification.
f. In the rare event that there are not enough hosts available, the tournament organizers will disqualify the last x amount of participants.
f.i. For example, if there is one room without a host, the last 12 participants to sign up will be disqualified.
g. If a host is found to be breaking hosting rules, they will be banned from hosting future tournaments.
h. If 3 or more players are missing from the results screen after a race, the race will not count and the room must be restarted.
i. If a player not intended to be in a room joins, any races played with that player will not count and the room must be restarted.
a. Hosts are responsible for taking screenshots of the room’s final results and posting them on the tournament thread.
b. Hosts who do not take pictures will not be allowed to host future tournaments.
c. When posting results make sure to clearly mark what room you were in, show who is proceeding to the next round, and post every player’s switch FC next to their name. (Copy and pasting from the rooms post is the easiest way to do this)
d. In the event that two teams tie, the following criteria will be used to determine who advances to the next round:
b. Hosts who do not take pictures will not be allowed to host future tournaments.
c. When posting results make sure to clearly mark what room you were in, show who is proceeding to the next round, and post every player’s switch FC next to their name. (Copy and pasting from the rooms post is the easiest way to do this)
d. In the event that two teams tie, the following criteria will be used to determine who advances to the next round:
- (if 2v2-4v4 FFA) The team with the player who scored the most points will advance. For example if two teams are tied with 100 points, but one team has 55 + 45 while the other has 52 + 48, the team with the player who scored 55 points in the room will advance.
- If one of the tied team is listed as a host, they will automatically advance.
- If the previous two requirements are tied, the team who registered for the tournament first will advance.
Last edited: