Created and Hosted By: MKCentral Tournament Organizers
Discord contacts: Cynda#1979, mikkel#0015
Tournament Type: 3v3 mogi (3v3v3v3)
Starting Date/Time: Saturday, August 29th @ 1:00 PM EDT / 19:00 CEST / 2:00 JST
Registration Deadline: Saturday, August 29th @ 12:00 PM EDT / 18:00 CEST / 1:00 JST
Help converting to your timezone: http://time.is/EDT / http://time.is/CEST / http://time.is/JST
Important: Make sure to get the 3v3 role by clicking the reaction in the #tournament-role channel in the MKCentral Discord Server.
▶ MKCentral Registryへサインアップの方法
RULES
Discord contacts: Cynda#1979, mikkel#0015
Tournament Type: 3v3 mogi (3v3v3v3)
Starting Date/Time: Saturday, August 29th @ 1:00 PM EDT / 19:00 CEST / 2:00 JST
Registration Deadline: Saturday, August 29th @ 12:00 PM EDT / 18:00 CEST / 1:00 JST
Help converting to your timezone: http://time.is/EDT / http://time.is/CEST / http://time.is/JST
Important: Make sure to get the 3v3 role by clicking the reaction in the #tournament-role channel in the MKCentral Discord Server.
▶ How to sign up on the MKCentral Registry▶ MKCentral Registryへサインアップの方法
RULES
a. Players must have an account on mariokartcentral.com and be registered on the site registry.
a.i. If a player is found to be using an alternate account to deceive the tournament organizers, they will be punished by Mario Kart Central staff and immediately disqualified from the tournament.
b. Players banned from Mario Kart Central are prohibited from registering.
c. Players must play with the Switch FC they registered with for the tournament. If a player needs their FC changed, they should notify organizers in advance.
d. If you wish to cancel your registration, please withdraw your registration on the event signup page.
a.i. If a player is found to be using an alternate account to deceive the tournament organizers, they will be punished by Mario Kart Central staff and immediately disqualified from the tournament.
b. Players banned from Mario Kart Central are prohibited from registering.
c. Players must play with the Switch FC they registered with for the tournament. If a player needs their FC changed, they should notify organizers in advance.
d. If you wish to cancel your registration, please withdraw your registration on the event signup page.
a. Players who sign up for the FFA agree to the rules and the final decisions of the FFA organizers.
b. Free choice of tracks, vehicles, characters, and controllers.
c. Round 1 will consist of normal items, 150cc, and CPUs off. After round 2, CPUs will be turned on.
d. Each round prior to semifinals consists of 8 races.
e. Semifinals and Finals will be 12 races.
f. Repicking a track will result in a 15 point penalty, and track picks are reset each round.
g. Players found with game-breaking lag will be disqualified, and staff will be alerted. (Example: constant warping, causing roulette to have massive lag, etc)
g.i. Players flagged due to lag will not be allowed to participate. To check if you are on the flaglist, please click here.
h. Players may not cooperate with other teams in the tournament in order to gain an advantage.
h.i. Examples of this include voice communication with other teams, teaming in-game, and anything else that could give players an advantage. If it’s questionable, it’s probably not allowed.
h.ii. Players that are found to be teaming with other teams will be immediately disqualified and will receive a punishment to be determined by Mario Kart Central staff.
i. Players must not use any form of hacking or other exploitations.
i.i. Should a player hack, the host is to immediately close the room, remove the offender(s), and re-open the room. The race will not count and the player will be disqualified and banned from mariokartcentral.com.
b. Free choice of tracks, vehicles, characters, and controllers.
c. Round 1 will consist of normal items, 150cc, and CPUs off. After round 2, CPUs will be turned on.
d. Each round prior to semifinals consists of 8 races.
e. Semifinals and Finals will be 12 races.
f. Repicking a track will result in a 15 point penalty, and track picks are reset each round.
g. Players found with game-breaking lag will be disqualified, and staff will be alerted. (Example: constant warping, causing roulette to have massive lag, etc)
g.i. Players flagged due to lag will not be allowed to participate. To check if you are on the flaglist, please click here.
h. Players may not cooperate with other teams in the tournament in order to gain an advantage.
h.i. Examples of this include voice communication with other teams, teaming in-game, and anything else that could give players an advantage. If it’s questionable, it’s probably not allowed.
h.ii. Players that are found to be teaming with other teams will be immediately disqualified and will receive a punishment to be determined by Mario Kart Central staff.
i. Players must not use any form of hacking or other exploitations.
i.i. Should a player hack, the host is to immediately close the room, remove the offender(s), and re-open the room. The race will not count and the player will be disqualified and banned from mariokartcentral.com.
a. A team's total score will be the total points they scored in 8 races for the preliminary rounds (12 races for semifinals and finals)
b. During round 1, players who disconnect will receive +3 to their score per race missed.
b. During round 1, players who disconnect will receive +3 to their score per race missed.
a. Groups prior to the finals are selected based on RNG. Players may be moved to separate rooms in order to avoid teaming between multiple participating players.
a. The host must add all players 5 minutes before the round’s starting time.
b. Players must add the host by the round’s posted starting time.
c. In each round, players have 10 minutes to join the room after the start time. (For example, 2:10 EDT if the start time is 2:00)
d. The host must open the room at the time posted by the organizers.
e. Failure to join the room within the allotted time will result in an automatic disqualification.
f. In the rare event that there are not enough hosts available, the tournament organizers will disqualify the last x amount of participants.
h. If 3 or more players are missing from the results screen after a race, the race will not count and the room must be restarted.
i. If a player not intended to be in a room joins, any races played with that player will not count and the room must be restarted.
b. Players must add the host by the round’s posted starting time.
c. In each round, players have 10 minutes to join the room after the start time. (For example, 2:10 EDT if the start time is 2:00)
d. The host must open the room at the time posted by the organizers.
e. Failure to join the room within the allotted time will result in an automatic disqualification.
f. In the rare event that there are not enough hosts available, the tournament organizers will disqualify the last x amount of participants.
f.i. For example, if there is one room without a host, the last 12 participants to sign up will be disqualified.
g. If a host is found to be breaking hosting rules, they will be banned from hosting future tournaments.h. If 3 or more players are missing from the results screen after a race, the race will not count and the room must be restarted.
i. If a player not intended to be in a room joins, any races played with that player will not count and the room must be restarted.
a. Hosts are responsible for taking screenshots of the room’s final results and posting them on the tournament thread.
b. Hosts who do not take pictures will not be allowed to host future tournaments.
c. When posting results make sure to clearly mark what room you were in, show who is proceeding to the next round, and post every player’s switch FC next to their name. (Copy and pasting from the rooms post is the easiest way to do this)
d. In the event that two teams tie, the following criteria will be used to determine who advances to the next round:
b. Hosts who do not take pictures will not be allowed to host future tournaments.
c. When posting results make sure to clearly mark what room you were in, show who is proceeding to the next round, and post every player’s switch FC next to their name. (Copy and pasting from the rooms post is the easiest way to do this)
d. In the event that two teams tie, the following criteria will be used to determine who advances to the next round:
- The team with the player who scored the most points will advance. For example if two teams are tied with 100 points, but one team has 55 + 45 while the other has 52 + 48, the team with the player who scored 55 points in the room will advance.
- If one of the tied team is listed as a host, they will automatically advance.
- If the previous two requirements are tied, the team who registered for the tournament first will advance.