MKCentral FFA Tournaments Ruleset
Last Updated: August 27, 2022
This is a general ruleset for all MKCentral FFA events. Some events will have other rules in addition to the ones listed on this thread, or may override some rules with their own. It is always recommended to read the tournament thread and event page to get an understanding of each specific event.
Disclaimer: MKCentral Staff reserve the right to override the rules in specific cases if they believe it to be in the best interest of the spirit of the event.
I. Registration
II. General
III. Scoring
IV. Groups
V. Room
VI. Results
Last Updated: August 27, 2022
This is a general ruleset for all MKCentral FFA events. Some events will have other rules in addition to the ones listed on this thread, or may override some rules with their own. It is always recommended to read the tournament thread and event page to get an understanding of each specific event.
Disclaimer: MKCentral Staff reserve the right to override the rules in specific cases if they believe it to be in the best interest of the spirit of the event.
I. Registration
a. Players must have an account on mariokartcentral.com and be registered on the site registry.
c. Registration of player names that are offensive to public order and morals is prohibited.
d. Players must play with the Switch FC they registered with for the tournament. If a player needs their FC changed, they should notify organizers in advance.
e. If you wish to cancel your registration, please withdraw your registration on the event signup page.
i. If a player is found to be using an alternate account to deceive the tournament organizers, they will be punished by Mario Kart Central staff and immediately disqualified from the tournament.
b. Players banned from Mario Kart Central are prohibited from registering.c. Registration of player names that are offensive to public order and morals is prohibited.
d. Players must play with the Switch FC they registered with for the tournament. If a player needs their FC changed, they should notify organizers in advance.
e. If you wish to cancel your registration, please withdraw your registration on the event signup page.
II. General
a. Players who sign up for the FFA agree to the rules and the final decisions of the FFA organizers.
b. Free choice of tracks, vehicles, characters, and controllers.
c. Hard CPUs will be turned ON for each round of the tournament.
d. The first 2/3 rounds of each tournament will consist of 8 races.
e. Starting from the 3rd or 4th round, each round will be 12 races.
g. Players found with game-breaking lag will be disqualified, and staff will be alerted. (Example: constant warping, causing roulette to have massive lag, etc)
b. Free choice of tracks, vehicles, characters, and controllers.
c. Hard CPUs will be turned ON for each round of the tournament.
d. The first 2/3 rounds of each tournament will consist of 8 races.
e. Starting from the 3rd or 4th round, each round will be 12 races.
i. The exact round at which 12-race rounds begins will be announced by the organizers shortly before the 3rd round begins.
f. Repicking a track will result in a 15-point penalty, and track picks are reset each round.g. Players found with game-breaking lag will be disqualified, and staff will be alerted. (Example: constant warping, causing roulette to have massive lag, etc)
i. Players flagged due to lag will not be allowed to participate. To check if you are on the flaglist, please click here.
h. Players may not cooperate with other teams in the tournament in order to gain an advantage.i. Examples of this include voice communication with other teams, teaming in-game, and anything else that could give players an advantage. If it’s questionable, it’s probably not allowed.
ii. Players that are found to be teaming with other teams will be immediately disqualified and will receive a punishment to be determined by Mario Kart Central staff.
i. Players must not use any form of hacking or other exploitations.i. Should a player hack, the host is to immediately close the room, remove the offender(s), and re-open the room. The race will not count and the player will be disqualified and banned from mariokartcentral.com.
III. Scoring
a. A player/team's total score will be the total points they scored in each race.
b. Players who disconnect will receive the score that their CPU received for the races they missed.
b. Players who disconnect will receive the score that their CPU received for the races they missed.
i. In the case where a CPU does not appear due to a bug, the player who gets 1st in these races will receive +2 points, with everyone else receiving +1 point.
ii. If there are multiple missing CPUs, add an additional point to each player for each race in addition to i.
IV. Groups
a. Groups in Round 1 based on RNG. After Round 1, players/teams are seeded into groups based on performance in the previous round based on the following criteria (in order):
i. Placement compared to other players/teams in their room
ii. Number of points scored
V. Room
a. The host must send friend requests to all players before the round’s starting time.
b. Players must add the host by the round’s posted starting time.
c. In each round, players have 10 minutes to join the room after the start time. (For example, 2:10 EDT if the start time is 2:00)
d. The host must open the room at the time posted by the organizers.
e. Players who do not make it to the room on time will receive CPU points for the races they missed. If a player misses every race, they will receive a score of 0 for that round.
f. In the rare event that there are not enough hosts available, the tournament organizers will disqualify the last x amount of participants.
h. If 3 or more players are missing from the results screen after a race, the race will not count and the room must be restarted.
i. If a player not intended to be in a room joins, any races played with that player will not count and the room must be restarted.
j. In the event a player disconnects from the room and is unable to rejoin the room due to circumstances beyond their control (i.e. being endlessly stuck on the “Searching for Players…” page), it is highly recommended that the room must be restarted.
b. Players must add the host by the round’s posted starting time.
c. In each round, players have 10 minutes to join the room after the start time. (For example, 2:10 EDT if the start time is 2:00)
d. The host must open the room at the time posted by the organizers.
e. Players who do not make it to the room on time will receive CPU points for the races they missed. If a player misses every race, they will receive a score of 0 for that round.
f. In the rare event that there are not enough hosts available, the tournament organizers will disqualify the last x amount of participants.
i. For example, if there is one room without a host, the last 12 participants to sign up will be disqualified.
g. If a host is found to be breaking hosting rules, they will be banned from hosting future tournaments.h. If 3 or more players are missing from the results screen after a race, the race will not count and the room must be restarted.
i. If a player not intended to be in a room joins, any races played with that player will not count and the room must be restarted.
j. In the event a player disconnects from the room and is unable to rejoin the room due to circumstances beyond their control (i.e. being endlessly stuck on the “Searching for Players…” page), it is highly recommended that the room must be restarted.
VI. Results
a. Hosts are responsible for taking screenshots of the room’s final results and submitting the results through Discord.
b. Hosts who do not take pictures will not be allowed to host future tournaments.
c. Please be sure to post results using the tournament bot explained here, "How to submit results with the tournament bot".
d. In the event that two teams tie, the following criteria will be used to determine who advances to the next round:
b. Hosts who do not take pictures will not be allowed to host future tournaments.
c. Please be sure to post results using the tournament bot explained here, "How to submit results with the tournament bot".
d. In the event that two teams tie, the following criteria will be used to determine who advances to the next round:
- If one of the tied teams is listed as a host, they will automatically advance.
- (if 2v2-4v4 FFA) The team with the player who scored the most points will advance. For example if two teams are tied with 100 points, but one team has 55 + 45 while the other has 52 + 48, the team with the player who scored 55 points in the room will advance.
- The team which had the highest score in the previous round will advance.
- If the previous three requirements are tied, the team who registered for the tournament first will advance.